Survival has quickly become my favorite overall spec to play in 5.4

12/13/2013 15:24

 

 There are definitely more changes coming to the hunter class, but it's hard to guess just how big the changes will be. We first heard from Ghostcrawler, and later Celestalon, that there would be no class overhauls but hunters would be getting some more spec differentiation. In other words, they want each spec to play a little differently. cheap wow gold One thing we can rule out for sure is any kind of new resource system.

  Changing rotations is a pretty big thing to me. A mini-overhaul perhaps? Right now survival and beast mastery feel remarkably similar to one another. Replace Kill Command with Explosive Shot and they're basically the same thing, with two different buttons in the form of Bestial Wrath and Black Arrow. Beast mastery's skill cap is a tad bit lower (the extra passive pet damage helps make up for any errors), but overall the two specs are about the same DPS-wise when played by a reasonably skilled hunter. Marksmanship is the only outlier, and that's due to Steady Focus and a hardcasted focus dump.

  I think marksmanship already had a pretty decent identity, but the only thing it's missing is a viable AoE damage toolkit. Bombardment is not ideal because you have to fully commit to do any sort of decent damage, and even when you fully commit, the damage is mediocre. The simplest change in my eyes is to add a bleed effect to all Multi-Shots. That goes against the goal of further differentiation, so Blizzard may have to come up with something new and interesting to get people playing marksmanship again. It's fine for specs to have weaknesses, but not when they lack any type of strength to make up for it.

  Blizzard has to be careful with beast mastery because adding any more raw pet damage is going to lower the skill cap even further and potentially cause more PvP problems. That being said, Beast Cleave is probably my favorite AoE spell in the game. Strong burst AoE is a core component of beast mastery -- its one true strength -- and I hope they keep it that way. Does anyone else miss the old Killing Streak talent? When you had two Kill Command crits in a row, the damage of your next one was increased by 20% and its focus cost was reduced. The proc only had a short window of opportunity (2 seconds of leeway), so it encouraged optimal focus management and cooldown usage. Maybe not that proc specifically, but something to make the rotation more reactive and less monotonous.

  Survival has quickly become my favorite overall spec to play in 5.4 once I completed the T16 4-piece bonus. There is something immensely gratifying about getting those lucky Explosive Shot streaks. It's glorious. I definitely wouldn't object if this mechanic was added to Lock and Load permanently or through a talent. It makes the spec feel different and fun, and I will be sad to lose it when I start getting new gear. Overall, I think survival is in the best state right now, and is the least in need of tweaking, but that's just my opinion. What sort of changes are you hoping to see in order to differentiate the specs in Warlords of Draenor?