Premade Groups Versus Solo Queue

02/24/2014 14:51

When you queue for PvP, know that when you are queuing solo you tend to play against a team composed of pick-ups and if you queue in a group you are likely to run into another premade group. Your team needs to be good if you are going to score a high win rate against other premade groups.

However, when queuing solo, you will likely lose more than you win just because you will wind up with a few unlucky situations you cannot control:

No Warrior. While Paladins had their time in the sun as the undisputed best tank since the release of ARR (though Warriors are a bit better now in 2.1), Warriors are the kings of PvP. If you use Dungeon Finder and wind up with a Paladin, you are at a major disadvantage. Not only is Storm’s Eye is a crucial PvP ability, but Warriors control enemies better while simultaneously dealing more damage.

Poorly geared/low-skilled healer. With surprising frequency, classes who are fresh 50s and are still wearing their level 45 Artifact Armor will queue for PvP. If one of these classes happens to be your healer, you are practically guaranteed to lose. If you are a new level 50, do everyone a favor and at least buy the high quality crafted PvP set – it is inexpensive will significantly improve your effectiveness in PvP.

One sneaky trick many players are using is to queue in groups of 2-3. Groups of 2-3 tend to get lumped into the pick-up group category rather than the premade category. This practice is so popular that if you enter the solo queue, you are very likely to wind up playing against a pre-formed group or two or three players as often as you run into pick-up groups. A good healer and Warrior queuing together ensures that the group always has a Warrior and the group always has a well-geared healer.

As a result, you tend to lose more than you win even as a good player if you are queuing solo.read more:ff14 gil